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1. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Grath Telkin wrote: X Gallentius wrote: 2. The cost structure already fits well with the "diminishing returns" philosophy of Eve. Not hardly, simply saying something is true without posting any actual facts doesn...
- by Ender Wiggan - at 2013.07.29 23:33:00
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2. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Don't be assholes guys. They're clearly trying to iterate towards a solution that works for as many people as possible. No balance pass is going to make everyone happy. That being said, there are a lot of improvements that could be made to this c...
- by Ender Wiggan - at 2013.07.29 22:13:00
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3. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
Bump to get more opinions.
- by Ender Wiggan - at 2013.07.28 21:39:00
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4. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
@Giznitt: Yeah, it seems like we're thinking along the same lines. I appreciate your insight into the distinction between logistics and force-projection. When I'm talking about the logistics of force-projection, I guess I'm trying to make those pa...
- by Ender Wiggan - at 2013.07.26 23:13:00
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5. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: A couple points: One of the major "discussions" about nullsec is force projection. The ability to rapidly move a force across several regions of space makes controlling several regions much simpler. This change would...
- by Ender Wiggan - at 2013.07.26 04:47:00
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6. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
Kirtar Makanen wrote: Luc Chastot wrote: Still trying to find any downsides to this that can't be fixed. The idea is very sound. How about what happens when the system fails just like the jump portal bugs now (and still hasn't been fixed)?...
- by Ender Wiggan - at 2013.07.26 04:30:00
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7. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: It sounds quite awesome, but it would need different titans and possibly some timers to prevent people from going step A: get an iteron and an auguror so you can tehter-jump in, get recharged, jump out again - before they eve...
- by Ender Wiggan - at 2013.07.25 23:51:00
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8. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
suid0 wrote: Ender Wiggan wrote: That's a good criticism. Perhaps you could address it by making a jump bridge a weak enough target that a moderate sized gang can quickly incap one (say ~15-20k aggregate DPS incaps in 5 minutes). Then a roa...
- by Ender Wiggan - at 2013.07.25 23:12:00
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9. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
suid0 wrote: Ranger 1 wrote: suid0 wrote: Ender Wiggan wrote: Once again, that's what we're endeavoring to do. We want to force supers be a physical part of a deployment. We also want reinforcement to be difficult. We don't want to it...
- by Ender Wiggan - at 2013.07.25 22:06:00
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10. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Luc Chastot wrote: Still trying to find any downsides to this that can't be fixed. The idea is very sound. I agree, very nice proposal. I would suggest that Black Ops have a lower limit of tethered ships, say 4 or 5 tops. ...
- by Ender Wiggan - at 2013.07.25 20:50:00
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11. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
Dark Drifter wrote: tethering a full fleet/wing/squad will not empty the fuel bay just add a delay timer for jumping/tethering. say 60-120 sec for a (supa)cap to jump out. 5-10 min for one to tether jump again (reducable with a skill). Th...
- by Ender Wiggan - at 2013.07.25 19:17:00
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12. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
Mascha Tzash wrote: I think the tethering should be done by the player being jumped and has to be renewed after every jump. Other way around it would dumb down to: wait, lock target, F1. How about letting the tether-cyno only be able to act as...
- by Ender Wiggan - at 2013.07.25 12:52:00
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13. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: I like this idea except for this part. The logistical aspect of this proposal adds an enormous amount of extra work to a relative difficult game mechanic. Leaving a 25bil isk ship vulnerable as it lands on grid is a bad idea. ...
- by Ender Wiggan - at 2013.07.25 09:55:00
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14. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
This idea came out of a discussion spawned by the recent Mittani article regarding super caps. This idea is independant of the changes proposed in that article. Tl;dr - Remove jump-portal from Titan completely. Add "tether-jumping" capability to ...
- by Ender Wiggan - at 2013.07.25 03:29:00
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15. Keeping tally of unsubbed playes in googledoc, need moar names&links! - in EVE General Discussion [original thread]
-1 Alt account, Main subbed for another 3 months but intend to let it lapse if news is unforthcoming.
- by Ender Wiggan - at 2011.06.27 01:34:00
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16. [Proposal] ECM - Not chance based - in Assembly Hall [original thread]
Originally by: Bagehi Honestly, it would be better if the variable was a decrease in how many things could be targeted rather than how long they are jammed. It seems more functional. If you have 4-max targets and the jammer is even with th...
- by Ender Wiggan - at 2011.05.31 23:07:00
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17. [Proposal] ECM - Not chance based - in Assembly Hall [original thread]
Edited by: Ender Wiggan on 30/05/2011 20:55:13 Originally by: Mystical Might Originally by: Ender Wiggan Edited by: Ender Wiggan on 30/05/2011 13:19:38 Edited by: Ender Wiggan on 30/05/2011 13:18:17 So, regarding ECM an...
- by Ender Wiggan - at 2011.05.30 20:53:00
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18. [Proposal] ECM - Not chance based - in Assembly Hall [original thread]
Edited by: Ender Wiggan on 30/05/2011 13:19:38 Edited by: Ender Wiggan on 30/05/2011 13:18:17 So, regarding ECM and how ****ty chance based mechanics are. To make ECM not chance based, make it always jam, with the length of time jammed be...
- by Ender Wiggan - at 2011.05.30 13:17:00
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19. Havoc - Recruiting Au/Nz TZ Pilots - in Alliance and Corporation Recruitment Center [original thread]
Evening bump for aussies
- by Ender Wiggan - at 2011.04.19 04:40:00
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20. Havoc - Recruiting Au/Nz TZ Pilots - in Alliance and Corporation Recruitment Center [original thread]
moar bumps
- by Ender Wiggan - at 2011.04.17 21:45:00
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